Apr 22, 2008, 06:53 PM // 18:53
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#1
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Pre-Searing Cadet
Join Date: Oct 2006
Profession: A/
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Greying out heroes
If i grey out my heroes/henchies and go kill some things by myself will they still effected the gold/green drops?
i did check the farming facts and scrolled throught the farming page didn't see anything about it so now im asking.
thanks in advance for your answers
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Apr 22, 2008, 07:00 PM // 19:00
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#2
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Academy Page
Join Date: Mar 2007
Profession: R/
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They won't get any drops if they are out of radar range.
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Apr 22, 2008, 07:12 PM // 19:12
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#3
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
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I think they still get a share of gold, though.
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Apr 22, 2008, 07:37 PM // 19:37
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#4
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Academy Page
Join Date: Oct 2006
Location: Norway
Guild: The imperial guards [tigg]
Profession: Rt/A
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you will get all drops but they will take their part of the gold.
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Apr 22, 2008, 08:23 PM // 20:23
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#5
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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This is interesting for Raptor farming, you would get 3 times as many event drops, just by flagging heroes out of radar range.
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Apr 22, 2008, 10:46 PM // 22:46
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#6
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by Artisan Archer
This is interesting for Raptor farming, you would get 3 times as many event drops, just by flagging heroes out of radar range.
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special event items, as well as dyes, rares, and tomes (the only thing 4 things worth picking up while raptor farming) are exempt from loot scaling.
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Apr 22, 2008, 11:26 PM // 23:26
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#7
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by Artisan Archer
This is interesting for Raptor farming, you would get 3 times as many event drops, just by flagging heroes out of radar range.
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By that logic having a full party of 8 would increase your event drops 8x...it doesn't work that way.
The drop system "appears" to generate all lootscale-exempt monster drops on instance generation. The total number of lootscale-exempt items appears to be fixed for that zone, then split up amongst the party when creature x drops item y. This is an assumption based on Skinny Corpse's research into time-synced instances, read the SoJ vs SV thread for more info. There is variance when it comes to chalk drops, i won't get into that discussion so refer again to Skinny's thread.
As a solo farmer you get lootscale-exempt items that otherwise would have been assigned to other radar-range party members. Take a full party with you into the cave and you'll likely see 1/8th the amount of lootscale-exempt drops. Flagging heroes off radar does increase your odds of golds / greens etc dropping because there's a chance you'll be assigned a drop that would otherwise be assigned to one of them.
The same behaviour can be seen by farming in a PuG - if one person strays off radar they no longer receive drops, those drops are given to other radar-range players instead. It's a reward system for participation and a penalty for going AFK. They do still get a share of the party gold.
Again this is just an assumption but it seems to be the way the drop system works.
Last edited by Antithesis; Apr 22, 2008 at 11:32 PM // 23:32..
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Apr 23, 2008, 09:54 PM // 21:54
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#8
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Frost Gate Guardian
Join Date: Feb 2008
Location: Alliance,Ohio
Guild: Terrokian's Avengers
Profession: W/
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Quote:
Originally Posted by Antithesis
By that logic having a full party of 8 would increase your event drops 8x...it doesn't work that way.
The drop system "appears" to generate all lootscale-exempt monster drops on instance generation. The total number of lootscale-exempt items appears to be fixed for that zone, then split up amongst the party when creature x drops item y. This is an assumption based on Skinny Corpse's research into time-synced instances, read the SoJ vs SV thread for more info. There is variance when it comes to chalk drops, i won't get into that discussion so refer again to Skinny's thread.
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http://www.guildwarsguru.com/forum/s...php?t=10225077
The afore mentioned thread
Quote:
Originally Posted by Antithesis
As a solo farmer you get lootscale-exempt items that otherwise would have been assigned to other radar-range party members. Take a full party with you into the cave and you'll likely see 1/8th the amount of lootscale-exempt drops. Flagging heroes off radar does increase your odds of golds / greens etc dropping because there's a chance you'll be assigned a drop that would otherwise be assigned to one of them.
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Wait a sec so flagging a party off screen WOULD increase gold/green drop rate?Say I take my W/Rt in Raptor cave after flagging my H&H at the Rata Sum Portal.Instead of a typical 8 item drop while solo,my drop rate might go to 10-12 with(for instance)4 gold drops?
Quote:
Originally Posted by Antithesis
The same behaviour can be seen by farming in a PuG - if one person strays off radar they no longer receive drops, those drops are given to other radar-range players instead. It's a reward system for participation and a penalty for going AFK. They do still get a share of the party gold.Again this is just an assumption but it seems to be the way the drop system works.
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Ok Anti you have always been dead on the money EVERY time you have EVER gave an answer.Here I just want to make sure I understand this in it's fullness.If I take a party with me I CAN increase my drops SO LONG AS they are out of radar range when I kill raptors?If this is truly so,this is just amazing what you could possibly do with farming.Not to mention I would believe that there should be quite a few NEW farming areas open up with this information.
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